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Post by tomlory on Jan 18, 2021 0:20:54 GMT
I stumbled on this comment in a discussion about rF2 tires:
Try testing with the MAK Corp 962 mod. Its probably the most realistic rF2 mod ever constructed, using actual suspension geometries and forces with tire physics that have been refined through testing by actual former 962 drivers.
Most of the GT cars created by S397 are good, but those tires are already "detuned" a bit in regards to heating; folks are whining like mad with 20 some pages of grievances because the cars are "too driftable" when in fact they don't even come close to real world capability. I suspect thats got a lot to do with those who feel the need for driver assists, and definitely from those who've never turned a wheel in competition on the track.
The 962 dry tires heat appropriately when pushed. They wear appropriately when pushed. Wet tires don't, but that's something S397 hasn't really dwelled on in the core physics engine. It takes a lot more feel in the steering and throttle to drive these cars fast and they're a bit less forgiving on throttle modulation given the power and lack of driver assist. But once they've been mastered its very hard to go back to S397 GT cars, so beware.....
I'll revise this soon with a link to the cars.
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Post by tomlory on Jan 18, 2021 0:21:03 GMT
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Post by K Juliot on Jan 18, 2021 15:36:02 GMT
Hmm interesting. I might have this mod, will have to try it out again.
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Post by tomlory on Mar 13, 2021 18:42:51 GMT
I spent some quality time with these cars at three tracks last night.
If not for their tremendous speed, they'd race great, I think.
Certainly not easy to drive but for me they were predictable. More difficult than the cars that we've featured for rF2 series but easier than many rF1 cars and appreciably easier than the Howstens. Braking and throttle's influence on cornering attitude were especially good.
Almost 190 mph at Portland with high downforce settings, ~58 second lap time, IIRC.
Sadly, I can't see us pulling together enough drivers to do this but they'd be great for a series spread out over 12 months with Daytona, Sebring, LeMans, Suzuka, Spa, etc, tracks that have 6hr+ races, real world race length with teams.
A step back from that would to resume our old 2.4 hour races with optional driver swaps.
A bigger step back that we could probably pull off would one hour races but 60 minutes would be a sprint race for these cars and I can't see close wheel to wheel racing with them, they are much more tilted towards the endurance racing kind of fun.
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