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Post by tomlory on Feb 6, 2021 6:18:00 GMT
Hmmm, that's interesting. I'll have to read the rule book again.
I assumed that your Safety Rating would only improve if the race counted toward advancement but you could hurt your Safety Rating and iRating.
This sounds like you could race the Rookie Miatas with a D license to get the Safety Rating up to (or over) the immediate advancement number, then do the four (?) required D license advancement qualifying races. That kinda makes sense, I guess, especially when the Rookie Miata races should be higher risk than D or higher license races.
I've seen Advanced Miata (?) but that might be C license or higher.
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Post by K Juliot on Feb 6, 2021 16:13:58 GMT
After talking with GBR last night, your right in I can keep running the Mazda's to get my SR up to 4.0 and that should put me up to a C license. But can also run 4 Time Trial's to move up
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Post by tomlory on Feb 6, 2021 19:02:43 GMT
No. You also have to run a number of races that count towards advancement from D to C. The Fanatec Global MX-5 Cup doesn't qualify. I didn't pay attention to Time Trials. From the car control and racing surface aspect, time trials make sense but we also need and I expect, need to prove, wheel to wheel proficiency. Before I lose it, here's the iRacing schedule which is cyclic; series run at 8:00, 9:00, 10:00 or 10:15, 12:15, 14:15 or 9:30, 10:00, 10:30, etc. If you know the pattern then you never have to look to see when the next race is. members.iracing.com/membersite/member/GetSeasonSchedulePDFGrrr, I can't get to the Sporting Code from my office PC. I'll do it tonight at the latest.
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Post by K Juliot on Feb 7, 2021 0:30:29 GMT
Thanks Tom, I now see the series I need to be doing.
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Post by tomlory on Feb 7, 2021 2:24:38 GMT
iRacing Sporting Code s3.amazonaws.com/ir-core-sites/members/pdfs/20201028-iRacing-Sporting-Code_dated_Oct_28_2020.pdf3.2. LICENSE CLASS ADVANCEMENT
3.2.1. Each iRacing.com member starts with a Rookie License for each racing category, such as Road and Oval. All other
License Classes must be earned.
3.2.2. License Class advancement is based on two factors:
3.2.2.1. Completion of a Minimum Participation Requirement (MPR).
3.2.2.2. Achievement of a minimum Safety Rating.
3.4.2. Non-Rookie Licenses
3.4.2.1. All Non-Rookie License holders are required to participate in at least four Official Ranked Time Trial Sessions
or four Official Ranked Race Sessions to be eligible to earn a License Class promotion within a particular race
category. The driver must also maintain the proper minimum Safety Rating for the particular race category.
3.4.2.2. EXAMPLE: A driver with a Class D License for the Road racing category may complete the MPR for the current
season by competing in four Time Trials or four race sessions in the Official Ranked Class D Skip Barber Race
Series. If the same driver were to run race sessions in the Official Ranked Advanced Rookie Solstice Series
(This series is the tier below the driver’s Class D License, ie: Racing Down), these race sessions would not count
towards the driver’s MPR.
3.5. INCIDENTS
3.5.1. The iRacing software monitors all on-track sessions (Excluding Testing Sessions, Time Attack Sessions, and Practice
Sessions) and any incidents that occur therein. Each incident type has a certain value and the software automatically
calculates each driver’s incidents for each session.
3.5.1.1. Table of Pavement Racing Incident Point Values
Incident Type Value
Light contact with another driver 0x
Wheels off the racing surface 1x
Loss of control 2x
Contact with other object 2x
Heavy contact with another driver 4x
3.5.2. In the event of multiple concurrent incidents (ie: 2x that causes a 4x), only the most serious is counted (ie: 4x).
3.5.3. The iRacing software does not attempt to determine fault as it would not be possible. Incidents are assessed to all
involved drivers individually on a no-fault basis – no matter the circumstances.
3.5.4. iRacing.com typically has an incident limit or maximum set on Race Series which will automatically disqualify and remove
a driver from the race should he or she reach the limit. For example, an incident limit of 17 might be set in a given race
series. Should a driver reach that limit during a race they will be immediately withdrawn from the session.
3.5.5. iRacing.com may establish different incident point systems for new forms of racing yet to be released based on the
nature of the racing.
3.6. CORNER AND INCIDENT MULTIPLIERS
3.6.1. iRacing.com places a high priority on safe driving at all times. However, races, and other sessions when incidents can
directly affect more than one competitor, are more important than Time Trials and single-car Qualifying. Accordingly,
Corner and Incident Multipliers are applied when averaging a recent Official Ranked session into a driver’s Safety Rating.
3.6.1.1. Table of Corner and Incident Multipliers
Session Type Sim Session Weight
Time Attack Time Attack 0.00
Practice Lone Practice 0.00
Practice Open Practice 0.00
Qualify Lone Qualifying (Oval) 0.35
Qualify Lone Qualifying (Road) 0.50
Time Trial Time Trial 0.35
Race Warm Up 0.50
Race Race 1.00
3.6.2. Incidents are counted throughout each session, including during the cool-down period after the checkered flag.
3.6.3. Corner and Incident Multipliers are subject to change by iRacing.com.
3.7. SAFETY RATING
3.7.1. Safety Rating is a value assigned to all racers as a measure of the driver’s overall safety record. It is calculated using
a formula that takes into account the number of corners a driver completes and the number and severity of incidents
that driver accumulated in the process. These factors are averaged over a set number of laps and updated as each new
Official Ranked session is finished
3.6. CORNER AND INCIDENT MULTIPLIERS
3.6.1. iRacing.com places a high priority on safe driving at all times. However, races, and other sessions when incidents can
directly affect more than one competitor, are more important than Time Trials and single-car Qualifying. Accordingly,
Corner and Incident Multipliers are applied when averaging a recent Official Ranked session into a driver’s Safety Rating.
3.6.1.1. Table of Corner and Incident Multipliers
Session Type Sim Session Weight
Time Attack Time Attack 0.00
Practice Lone Practice 0.00
Practice Open Practice 0.00
Qualify Lone Qualifying (Oval) 0.35
Qualify Lone Qualifying (Road) 0.50
Time Trial Time Trial 0.35
Race Warm Up 0.50
Race Race 1.00
3.6.2. Incidents are counted throughout each session, including during the cool-down period after the checkered flag.
3.7. SAFETY RATING
3.7.1. Safety Rating is a value assigned to all racers as a measure of the driver’s overall safety record. It is calculated using
a formula that takes into account the number of corners a driver completes and the number and severity of incidents
that driver accumulated in the process. These factors are averaged over a set number of laps and updated as each new
Official Ranked session is finished.
3.7.2. Each driver has their own Safety Rating for each License Class (ie: Rookie, D, C, etc.) and in each racing category (ie:
Oval, Road, etc.) ranging from 0.00 - 4.99. Generally speaking, the higher the value, the safer the driver for that class and
racing category combination.
3.8. MINIMUM SAFETY REQUIREMENTS
3.8.1. A driver must achieve and maintain a Safety Rating within a certain range to advance to the next License Class. A driver
can track his or her safety record by the Safety Rating number on each racing category license.
3.8.2. Drivers start with a Rookie License with a Safety Rating of 2.50 in all racing categories. As the driver completes Official
Ranked race sessions safely, his or her Safety Rating will rise. Conversely, multiple incidents in Official Ranked race
sessions will cause his or her Safety Rating to fall.
3.9. PROMOTION
3.9.1. Season Promotion: Drivers having earned at least a 3.00 Safety Rating by the end of a season and having met the
Minimum Participation Requirements (MPR) will be promoted to the next higher tier of License Class at the conclusion of
the season.
3.9.2. Fast Track Promotion: Drivers having earned at least a 4.00 Safety Rating at any point during a season and having met
the Minimum Participation Requirements (MPR) will be promoted to the next higher tier of License Class immediately.
3.9.2.1. An exception to this rule exists for drivers with a Rookie License Class. A driver with a Rookie License Class who
has met the MPR and earns a 3.00 Safety Rating at any point during a Season will immediately be promoted to a
D License Class.
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Post by tomlory on Feb 7, 2021 2:35:29 GMT
"Corner" is positve, "Incident" is negative.
One could advance through Time Trials but appears that it could take up to three times as long based on the Corner multiplier being 0.35 for Time Trial and 1.00 for Race.
Of course with Time Trial, there are no other drivers to hurt your Safety Rating so every clean lap is a baby step forward.
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Post by jonathanhill on Feb 8, 2021 20:02:57 GMT
3.9.1. Season Promotion: Drivers having earned at least a 3.00 Safety Rating by the end of a season and having met the Minimum Participation Requirements (MPR) will be promoted to the next higher tier of License Class at the conclusion of the season. This is what threw me off at first... when I had a rating higher than 3.0 and met the minimums, i had to wait a few weeks until "the conclustion of the season" until they actually gave me the C license. It's not an instant promotion. Just look at the season calendar to know when you will be promoted to C.
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Post by tomlory on Feb 9, 2021 2:22:23 GMT
3.9.2. Fast Track Promotion: Drivers having earned at least a 4.00 Safety Rating at any point during a season and having met
the Minimum Participation Requirements (MPR) will be promoted to the next higher tier of License Class immediately.
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Post by K Juliot on Feb 9, 2021 14:41:44 GMT
I got home last night and jumped on before the track changed to the new one for this week( read would have to buy it). Did three time trials, but got promoted to my C license after race two.
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Post by tomlory on Feb 9, 2021 20:10:41 GMT
Nicely done, KJ.
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Post by tomlory on Feb 14, 2021 1:38:13 GMT
It's easy to have our attention drawn to the stupid problems , extra steps and disappointment that the new UI has created and roll our eyes at the work in progress Competition System and forget that no other sim gives us as much free entertainment thanks to the open nature of rF2 and its community.
For the first time, last night I browsed the open servers and clicked on some that I inferred might be interesting and got lucky with 4 or 5 for which I either had the content or the auto download worked and was able to drive some fun cars wheel to wheel with Coffey and pick up a couple of tracks that I haven't had since rFactor - Mugello and Motegi.
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Post by tomlory on Feb 25, 2021 2:01:05 GMT
Most people buy iRacing directly from iRacing but it's also available from Steam.
Don't get Steam involved, running through Steam increases the possibility of a problem and makes troubleshooting and fixing much more difficult.
iRacing is superior to rFactor 2 for not relying on Steam.
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Post by mikec1 on Feb 25, 2021 2:35:31 GMT
Not sure but I think there might be a price difference also. Some discounts on the iRacing site might not be available from Steam. Not 100% sure though.
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Post by tomlory on Apr 4, 2021 2:42:35 GMT
My sim racing time has been limited to rF2 and ESR for at least a few weeks but for the first time last night, there was NOTHING available to me in my road racing license classification last night on iRacing without buying a car or a track. Obviously, that never happens with rF2 where TOO MANY free options exist. I literally could project out at least 3 years worth of fun and competitive series without forcing anyone to buy anything.
Another thing that I've come to believe based on of core racer's recent results is that whether we realize it or not time spent with any car on rF2 or iRacing ingrains the fundamental core physics of the respective sim. The racer (and he truly is one) that reinforces my belief spends the majority of his time with iRacing and that seems to be translating to uncharacteristically poor results with us.
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Post by tomlory on Apr 20, 2021 23:05:18 GMT
For the the first time, Coffey and I were separated for an iRacing PRACTICE session so there goes jumping in any time to practice with friends.
Between hemming and hawing because all of the road race offerings except for the rookie Mazdas required track purchase, updates and figuring out where the F Coffey was, I did maybe 5 laps in 45 minutes before my mid-afternoon play time expired.
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Post by mikec1 on Apr 21, 2021 2:34:16 GMT
You can see the different practice servers under the sessions button. From there hover over the little helmet besides the players & their names pop up. Should be able to join the right one from there.
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Post by tomlory on Apr 21, 2021 11:08:21 GMT
That's the thing, we joined the same practice server from the list but weren't grouped together.
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Deleted Member
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Post by Deleted on Apr 23, 2021 17:54:15 GMT
That's the thing, we joined the same practice server from the list but weren't grouped together. It's not impossible I suppose but if it happens again, check if you were assigned to different run groups (drop down is at the top of the entrants list) but all incoming drivers should be assigned to the main group on connection. Otherwise, a glitch in the matrix perhaps.
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Post by mikec1 on Apr 24, 2021 4:18:20 GMT
Why is there not an x or escape option when trying to join an online race & you don't have the content. It starts d'ling and the only way to quit is to close the rfactor application. My connection sucks balls so downloading is not the most efficient. There used to be an option to leave the download before this ui. Guess I found another reason why rF2 is shooting itself in the foot with their logic. When I want to run a quick online race now, I hop onto AMS2 or Assetto. Sad...
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Post by Deleted on Apr 24, 2021 19:21:06 GMT
Why is there not an x or escape option when trying to join an online race & you don't have the content. It starts d'ling and the only way to quit is to close the rfactor application. My connection sucks balls so downloading is not the most efficient. There used to be an option to leave the download before this ui. Guess I found another reason why rF2 is shooting itself in the foot with their logic. When I want to run a quick online race now, I hop onto AMS2 or Assetto. Sad... That whole part of the UI is frustrating. On the surface, allowing content downloads from the server is brilliant because you're not kicking drivers with no feedback on what they're missing. However, most hosts either don't have or don't enable enough bandwidth for fast downloads. And as you found out, it's not great if you'd rather not download at that time.
My main frustration is trying to join, not getting an indication of what's missing then having to dig through log files to figure it out.
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Post by tomlory on May 2, 2021 21:58:29 GMT
May 2, 2021 13:02:20 GMT -7 tomlory said: The iRacing 2021 Season 3 schedule isn't out yet but I looked at the 2021 Season 2 Miatas, BMW GT4 Cup and Porsche 911 Cup for track overlap with rF2 to maybe factor into the Flat 6 schedule. While I was at it, I checked what it might cost a new driver to run the full season in those iRacing series.
iRacing Fanatec Global Mazda MX-5 Cup (Rookie)is 12 races, zero car cost, zero track cost, ~$33 membership cost ($33 total, $11/mo), 8 rF2 tracks, ~1 of those 8 tracks that I would guess would be acceptable if not necessarily great for Flat 6.
iRacing BMW 12.0 Challenge (D License, BMW GT4) is 12 races, ~$12 car cost, $90 track cost, ~$33 membership cost ($135 total, $45/mo), 9 rF2 tracks, ~4 of those tracks that I would guess would be acceptable if not necessarily great for Flat 6.
iRacing Porsche iRacing Cup (C license, Porsche 911 GT3 Cup) is 12 races, ~$12 car cost, $150 track cost, ~$33 membership cost ($195 total, $65/mo), ~7 tracks that I would guess would be acceptable if not necessarily great for Flat 6.
The iRacing Season 3 schedule will certainly be out before we have to finalize the Flat 6 schedule so I'll look at it again in a few weeks.
It's tragic that Studio 397 failed so miserably with the UI as it looks like rF2 use has been in a steady decline since. I've checked stats for Steam a couple of times this week, comparing rF2 to Assetto Corsa to see that there are about 10X as many on AC at any given time.
I'm guessing that I need to be in-game to see stats for iRacing if at all, I can't find anything as far as current users when logged into the members site.
My theory is that the "gamers" migrated to AC, the majority of "racers" migrated to iRacing and what we have left are those like us who understand that rF2 has the best feel throgh the wheel, is a far better value and are willing to live with the annoyances but unfortunately the numbers on that have a 24-hour peak of 1091 rF2 users vs 8497 for AC for comparison's sake. I'll check again before Official Practice and after our races for a Sunday evening perspective.
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Post by K Juliot on May 3, 2021 14:33:41 GMT
It is indeed sad that RF2 is where it is at currently. It had/has the best potential but the issues of not fixing the core game and then releasing the bad UI and not reverting back to the old one or fixing the mountain of problems with it.
AC for me is great I really like it. I think it has good feel and races well, there is lots of content available that is free. It works really good in VR also. It wasn't a hard transition to race from RF2 unlike iRacing that feels a lot different.
I like iRacing and I'm still paying by the month but think I've only raced once or twice in the last couple of months. Not sure what I'm going to do going forward but I'm really close to getting my B license in Road so I at least will get that.
Frankly saying all of the above I have the most fun/bang for buck driving semi trucks on Friday nights with the GBR guys.
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Post by K Juliot on Jul 9, 2021 19:42:06 GMT
I've plugged away off and on over the last few months or so and managed to get promoted to my B license in Road only, still rookie in everything else. This doesn't mean I'm any good or did tons of racing, just did what was required to get the license. I may drop iRacing till winter, I'm paying a monthly access fee for maybe once a month I use it. I have not purchased any content yet,
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Post by mikec1 on Jul 9, 2021 21:45:41 GMT
I got my A license by doing time trials & a full season with the F3 car. In VR it feels great. I don't race as often as I should but I keep my membership going. I justify it cuz I don't go out to bars & drink anymore. Safer at home & cheaper too.
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